Parts you can bolt into the assembly, load, run hot and break, then change and print again next week.
There are two very different things people mean by "prototype". One is a shape you hold up in a meeting. The other is a part that has to go into the assembly, take the load, survive the temperature and tell you whether the design is right. We build the second kind.
The difference shows up in the decisions around the part rather than in the printer. A display model can be printed any which way. A functional prototype has a load path, and the layer orientation either supports it or quietly undermines it.
On a prototype the interesting number is rarely the part cost. It is how many days pass between "this doesn't fit" and having the corrected part in your hand. With no tooling in the loop, a revision is a new file and a new build. That is the entire argument for FDM at this stage, and it is a strong one.
Because there is no tooling to protect, there is also no incentive to defend a bad design. If revision two needs a 2 mm change, make the 2 mm change.
When something in that list looks wrong, you hear about it during review, before the part is built, not after.
A prototype that works often just keeps going. Because the same process makes the next hundred, there is no requalification step between "it worked" and "build fifty". See low-volume production for how that scales, and what pricing does as quantity grows.
If the part eventually belongs in a mold, printed prototypes are still the cheapest way to be sure the geometry is right before you commit to tooling.
Price a revision in seconds and see what a quantity change does before you commit.
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